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The Lost Arts

This is a listing of the known arts that have been lost to the annals of history due to collapsing cities, or simple passage of the time.  All arts are presented in the following format.

Art Name

Origin: What city and rough era the art was known in

Focus: Where known

Cost: Where known

Duration: Where known

Damage: What damage the art does, if known

Effect: What the art does

History: Where known

Cloak of Bashir

Origin: Idoaclesian

Focus: Dreamsoul (House art)

Cost: 10 Dreamsoul + 1 Power Token

Duration: Unknown

Damage: Variable

Effect: This art functioned similarly to Nightmare Form, but allowed the evoker to assume higher forms of mare.  Some were known to use it as a battle form once they could take on shamblix form.

History: This was the House Art of the Cult of Bashir in the Idoaclesian city, and was lost with the fall of the Would be god Bashir, and the collapse of his cult.

Cloak of Bashir (Idoaclesian)

Enfeeblement

Origin: Idoaclesia

Focus: Fatesender Major (Unknown Learnable)

Cost: Unknown

Duration: 2 Minutes + 2 Minutes/plat

Effect: Reduced the targets movement speed by an amount.  Countered and was countered by Sprint.

History: This art was lost with the collapse of the Idoaclesian city, and those that knew it have found they've lost the knowledge of it when they found the Ixian city.

Enfeeblement (Idoaclesian)

Mind Flay

Origin: Lyran History, Dreamer Wars Era

Focus: Dreamsoul (Orbit 60+?)

Cost: Unknown

Duration: Immediate

Damage: 1 or more permanent measures of a random focal element

Effect: This art, when evoked on a soulsphere, allegedly caused the target to permanetly lose 1 or more points from a random focal element pool (Will, Insight, Resilience, Lucidity).  Several references were made to targets being befuddled, even forgetting what sphere they were and what arts they knew (Though not losing the art or sphere, just being confused and forgetting that they actually knew it or mis-remembering what levels they had those abilities at), with repeated applications of this art.

History: Little is known of this forgotten art, except that its use and existence predates the Dreamstrike offensive and it was used extensively (According to fragmented writings) in conflicts between the Gathering of the Entranced and the Keepers of the Eternal Shadow.  Many of the holders of this art were known to be victims of the first blows of the Dreamstrike Offensive, and it is believed to have been lost early in the that event as many of its holders were ranked members of the various houses, and thus primary targets during the Dreamstrike Offensive.

Mind Flay (Lyran)
Shock Wave (Lyran)

ShockWave

Origin: Lyran History, Dreamer/Nightmare Wars Era

Focus: Resilience (Orbit 60+?)

Cost: Unknown

Duration: Immediate

Damage: Unknown if any

Effect: Uncertain, but presumably collapsed any mare within a region.

History: During the Nightmare Wars, there existed a great citadel which no longer stands, destroyed or buried beyond by the Great Loss. This citadel, whose name remains unknown to this day, seemed of little importance to the Dream. Most often reclusive and highly ritualistic, the Dreamers of the citadel took little to no part in the Dreamer Wars, rumored to have offered homage to many Free Spirits during that time. However, the knowledge for which this great citadel's SoulMasters passed upon the dream goes beyond that ever imagined by any other. The Day of Savaging proved most unmerciful to this House who suffered more greatly than most others in the dream. Seeing a time of need, the Master DreamWright Elder Klin Benfar created the first sanctuary within their citadel as an experiment, composed of ambient essence, preventing the Nightmares from enacting in their merciless ways. Held in awe, the SoulMasters of this citadel began to study alongside Klin Benfar in hopes of finding a way to permanently prevent the Nightmare from taking aggressive actions and harming another, even outside a Sanctuary. For a time Klin Benfar assisted to the best of his abilities. His assistance resulted in a roughly equivalent art to what it is today known as "Trap Nightmare", where as the Nightmare was trapped within a shell of ambient essence preventing it from harming another. Seeing his work complete, Klin Benfar went on his own way, while the great citadel's SoulMasters continued to study and improve upon this art. After a time, they found by directly transmuting the ambient essence within the center of the Nightmare's chaotic force, they could create what they described as the "Shockwave". They believed, that this "Shockwave" could prevent the Nightmares from entering the dream, by a theory still unknown to this day. Believing as they did, they began to distribute "Trap Nightmare" to the other Great Houses, unbeknownst to them the citadel's true intents and purposes.

Researched by Sind

Sprint

Origin: Idoaclesia

Focus: Gatekeeper Minor (Unknown orbit learnable, believed to have been at least 3rd sphere for GK's)

Cost: Unknown

Duration: 2 Minutes + 2 Minutes/plat

Effect: Caused the evokers movement speed to increase by a set amount.  Frequently used as combat enhancement art.  It countered and was countered by Enfeeblment.

History: Sprint was lost during the collapse of idoaclesia, much to the lament of many of its holders that found their way to the Ixian city.  

Sprint (Idoaclesian)

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