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Dreamsoul Arts

Dreamsoul arts are universal arts that can be learned by any dreamer at the learnable orbits or later.  They are powered by the dreamers raw dreamsoul instead of Focal Elements.  This makes dreamsoul arts dangerous to use in mid battle since the evoker's dreamsoul is diminished by each evoke.

Channel

Focus: Dreamsoul (Orbit 40)

Cost: 35 Dreamsoul

Evoke Time: 3 Pillars

Duration: Immediate

Effect: Channels half of the evokers gained experience to the targeted party member.  Akkadian has told the city that the art does have increased abilities at higher plateaus.

History: An art that was introduced to the city by the elders (Akkadian was the elder teacher that presented the art to the city, and trained a select group of teachers in it initially).  This arts creation is unknown at this point, but is being credited to the elders in general at this point.

Channel

Chaos Well

Focus: Dreamsoul (Orbit 35)

Cost: 5 Dreamsoul

Evoke Time: 3 Pillars (Decreases with plateau)

Duration: Talisman

Effect: This art creates a Chaos Well, that will hold 20 Nightmare Essences, and 40 total Strength in essence.  When either of these totals max out, the well is Full and will not accept further essences.  If an essence is put in that has a strength higher than the wells capacity, the excess strength is left in the essence and can be put into another well.  The Wells capacity increases by 20 Essences, and 40 strength, with each plateau of the art.  The Wells can accept: Regular Nightmare Essences, Trapped Nightmare Essences, Sacrificed Charms and Chakrams, Corrupted Dreamer Essences, and Imprisoned/Cleansed/Banished Nightmare tokens.

History: The Chaos Wells were a research and design project brought about the the Dreamsmiths and supporters of their Guild. Kanto infused the final prototype with Dreamsoul and left Kaer GeRRoZMagnilia and Starfall to answer 'What hiccup did I resolve?' - Having solved the riddle Magnilia and Starfall were trained in the art with GeRRoZ being the third. They then set about the task of teaching the method to others. As you can see in these Chaos Wells, capacity is increased by 20 with increased mastery.

The art was further modified to accept Trapped and multi-strength Sacrificed tokens by Tamarisk in a project that spanned several months time.

A Further note: A worn and torn page from a journal..."There has got to be a better use for these Chaos Wells than to just store essence and give more pack space. Although, more pack space is a huge plus. I have been harvesting essence to place into my wells so that I can experiment with the power within. I just hope that I don't become seduced by the strength that they give go me or tempted by the chaos. Plus, higher plats yield higher storage... A simple letter ends the writtings...T

Chaos Well

Destroy Talisman

Focus: Dreamsoul (Orbit 35)

Cost: 5 Dreamsoul

Evoke Time: 

Duration: Immediate

Effect: Destroys a charged, non-artifact talisman in the evokers pack.  Infinite charged talisman cannot be destroyed.

History: The Art of Destroy Talisman was created through a collective effort by the Entropy Coalition. It was one of their first experiments into using Chaos in the Dream. As is known, their last experiment brought the nightmares. They found an interesting way to meddle with talismans, and through the careful use of reweave and it's counterpart, could misshape a talisman. At the time, they also had a mad Elder DreamSmith with them. It was she who first thought of the idea. Using this Art, which they guarded jealously, they continued their experiments and used it to ever greater degrees. Eventually, they began to test it on the City Walls, with drastic results. The Art was thought lost after that, however it seems that at least one Lyran was a former member of the Entropy Coalition. It presumably then spread from there.

Art Research: Now with this history in mind, if one was to only take the history as it is worded, One would not get an idea as to why one cannot destroy and unlimited charged codex. Unless, one looks a bit deeper.

The history states that they were able to misshape the talisman which then creates the codex shape. Also by using the art of Reweave and its counterpart (counterpart I take as to be Recharge). The reweaving, shaping, and recharging allow the charges into the codex itself. Now, they continue to use it to greater degrees, being able to make the (talisman) codex so strong that it was unable to be destroyed. Hence the art, Destroy Talisman became so strong that even using it on the City walls was drastic. Now, to answer the question set forth.. Why cant an unlimited charged codex be destroyed? I looked out into the dream seeking many answers. I truly feel with the research I have done that there were many reasons and purposes for an unlimited charged codex. This still does not answer the question though.

When the Entropy Coalition created this art, I feel at the time because of the many dreamer wars and with the threat of the nightmares they needed to make sure that they also had a way of collection information and store it without worry of it being able to be destroyed. Thus upon creating the art of destroy talisman along with codex talisman the unlimited charged codex and it being destroyed as a part of research and the greater steps they took to produce this ability.

My further research and theory is as follows:

I went out into the City seeking the ideas and thoughts of many dreamers. Many had no idea as to why, others because it is meant to be that way for the purpose of holding and storing info, that one would not want to lose. Then there was a rather large group that hit upon the same general idea as myself. This is listed as my theory below.

My theory on DT is as such...An item with limited number of charges on it had a predetermined end. If it is used a certain number of times it will evaporate. An item of an unlimited number of charges is infinite, meaning without end. My thoughts are that you can DT something with a set number of charges because the item has an ending and you will find that with DT and terminate the item. AN item with unlimited charges has no endtherefore the art cannot find a set end time for the item and therefore it cannot be destroyed.

Researched by Elektra

Destroy Talisman
Dream Strike

Dream Strike

Focus: Dreamsoul (Orbit 50, though accounts vary)

Cost: 30 Dreamsoul (Used to be one permanent Dreamsoul)

Evoke Time: 10 Pillars (10 seconds)

Duration: Immediate

Effect: Severs the ability of one targeted collapsed dreamer.  Alternate views hold that Dreamstrike slays the target, though some have been known to return from being dreamstruck.  Basically, this art is perma-death for a dreamer hit with it.

History:  During the Dreamer Wars some of the remaining DreamWrights grew sick of the constant fighting and sought for a way to end it once and for all.  Dreamers such as Hartigan the Red, and Turgin Lambent gathered together those of like mind from the FreeSouls and the Illuminates and began to work in secret on their solution to the problem. In the end they had created a horrific art, one that could, depending on who you ask destroy the soul of a dreamer, or at the very least make them unable to enter the Dream. This art they called DreamStrike.

After it was completed the DreamStrike Masters, as they were called, began a campaign of their own to end fighting. They swept down upon Threshold and destroyed those they found fighting there. This went on for some time, until the factions pulled out of Threshold and began to make headquarters high upon the other planes.

In the end the DreamStrike Masters either found that they had no use for their weapon any longer, or perhaps even they were sickened at what they had done, and they worked to remove it from the Dream entirely. However, knowing it may perhaps be needed again they created a powerful artifact, the Codex of Immortal Dreams, and then they sundered it into 10 pieces. One was given to each of the Houses and one to the FreeSpirits to guard, the Binder was hidden away, if ever all ten pieces were reunited then the result would be that the possessor could learn DreamStrike.

Forge Talisman

Forge Talisman

Focus: Dreamsoul (Orbit 50)

Cost: 50 Dreamsoul

Evoke Time: 8 Pillars (Decreases with plateaus)

Duration: Immediate

Effect: Allows the dreamer to create a usable talisman.  Using a House Power Token increases the power of the talisman that can be created.  Maximum charges equals the evokers level in the art.  See the Forge Talisman Chart in Arnaya's Research Archive.

History: The beginning of forge Talismans started with the dreamers war. The dream becoming nothing more than skirmishes among the new breed of dreamers. These dreamers had no part in the construction of the city but were eager to learn the ways of the dream and had more time on there hands than those who had come before them.

As this issues with FreeSoul - Illuminated debates grew so did the wars between these dreamers. The problem quickly grew out of hand and The Order Patrol was formed. This did little good, as the city was no longer the place of peace it had been designed for.

As the feuding dreamers grew stronger so did there abilities. At this time one of the greatest achievements of the dream came at the worst possible time: the construction of Talismans. A group of DreamWrights had become specialized in their powers to manipulate essence into matter. As they developed this to a fine art, they found a process that allowed them to create Talismans of Power.. the first was created by Poantes of Vorsage, and was called an "Elemen" a talisman forged of one element of the Dreamstate in its purest form. At this time the specialized DreamWrights who developed this process became known as DreamSmiths.

The impact on the dream of talismans cannot be overstated. Suddenly many powers that used to take months to master became available in talisman form to any dreamer. The demand grew so strong that Markosh the DreamSmith eventually perfected a process called "spawn-shaping". By specially treating areas in the city which possessed specific energies Markosh created "essence fonts" which spawn-shaped talismans of power.

The use of forge became so powerful to dreamers that they were able to supply there own surplus of talismans. The dreamers wars continue and worsened. No one was safe in threshold or anywhere else in the city. The wars continued.

Later, once Syriand and Lagumbar finished construction of the portals, a new artifact was being created by House Calenture. The Master Zordon and his team of DreamSmiths known as the Forgers Circle were putting the finishing touches on a new kind of talisman that would forever change the Dreamstate. The Orb of Calenture. This artifact was like no other, allowing the essence of mare to be banished into it. Soon, other prime artifacts were created, these talismans held scared to the Houses. These primes could either banish or imprison according to the beliefs of the house DreamSmith that created it.

Alternate History: Forge Talisman was created by DreamWrights, creators of the City, during the Dreamer Wars who refined their power in order to manipulate essence into matter. Poantes of Vorsage is credited with creating the first item. An elemen, which is pure energy.

Forge Talisman changed the balance of power within the City. Abilities that were limited to a few and took a long time to learn and master where suddenly available in talisman form.

Demand for the items that the art created, prompted Markosh (for whom the Insight pad within the Citadel is named for) to develop a process, called "spawn-shaping" by which certain areas of energy within the City could be altered to create items. This was the dawn of the essence font, item generators.

Forge allowed dreamers to create their own special items in order to supplement their item stocks from the generators. After the completion of the creation of portals, Master Zordon and his compatriots of the Forger's Circle ushered a new era into the City with their creation of an item that stored the energy from maren essences within it, the Orb of Calenture

After the Great Loss, which for non-Lyrans, was the creation of the Rifts and the destruction of the houses. Soulthief was the first non-Lyran to learn the art of Forge. He is credited with the creation of what has become known as the Second Forger's Circle.

The first members of this Forger's Circle were: Tzintha, Soulthief, Carnach, Reagans, Victrix and Munchkin. Reagans was credited with being the first non-Lyran to plateau the art to ten. Which was a big deal back then.

The intent of the Circle, under the guidance of the Lyran Tzintha, was to stem the flow of those learning the art so that the highest standards could be maintained. Junior DreamSmiths assisted in the voting and approving of tasks for learning the art.

It is important to know that at this point, not everyone was allowed to learn Forge. A lengthy apprenticeship was needed, but even then it was never a certainty.

There were those among the Circle that desired to undermine and protest the rules of the Circle, believing in equality and balance in work and reward, accusing the Circle of favourtism and elitism.They called themselves "Dark DreamSmiths"

The levels of Forge we have now would have not been imaginable for non-Lyrans. DreamSmiths were lucky to have the art to the 2nd plateau.

~Adapted by Arlyana Jax

Give

Give

See entry under "Birth Arts" Here

Guild House

Guild House

Focus: Dreamsoul (Orbit 50)

Cost: 0

Evoke Time: 12 Pillars (Decreases with Plateaus)

Duration: Immediate

Effect: Teleports the evoker to their focal guild house.  Soulmasters go to Upper Lambent Flats, Dreamseers go to Upper Basin of Stars, Gatekeepers go to West Valley of Totality.  Fatesender Guild Hall unknown at this time.  To gain this art, the Focal Guild has to be active, and the individual seeking to gain the art must be active within the Guild.

History: None known.

Inscribe

Inscribe

Focus: Dreamsoul (Orbit 20)

Cost: 2 Dreamsoul

Evoke Time: 3 Pillars

Duration: Immediate

Effect: Allows the evoker to create a codex with infinite charges, or a number of charges equal to the evokers art level.

History: A long time ago, while Underlight was still young, The rulers needed to send messages for various reasons. But there was no way to certify that the message sent was from the sender. This was used by others to gain power by tricking their enemy or his followers. The treachery caused many friendships to die, and battles to break out. Until one day a wise man, who had little power of his own, and therefore few sought to cause him harm, came forth to Underlight. He could not speak, but instead "talked" through codii. He was appalled to see the war around him and set forth to change it. Being a quite man, he was often overlooked, but his gave him time to seek the real problem. He began to place codii speaking of peace and wisdom. Many found these and returned them to their rulers asking what they were. The rulers sought out the man, and when they found him, he would not speak until all the rulers were gathered together. 2 days and a night they spent listening to him, he told them what was happening and of his travels and insight. During this time differences were forgotten and the wars ceased. He then taught them inscribe to insure it would not happen again. Inscribe allowed them to send proof of the sender with the message.

Alternate History: It is without doubt, that one of the most important Arts in the Dream is that of Inscribe. While the true name of the Dreamwright who created it has been lost to antiquity (she forgot to inscribe it) her work lives on. Inscribe was first created as a service to the Dream Council, for the ambassadors required a more permanent way to prove documents. From there, the scholars got their hands on it, then the teachers, and so forth.

Now, it is rare to find a Sphere Two Dreamer without it. As for the original experiment that led to the creation of the Art, it is a tale of a Dreamwright, gone more than a little nutty. For convenience, we'll call her Ryssa. She was a recluse among Dreamwrights, only showing up on occasion to the Council meetings, and spending hours upon hours tucked away in the Library of Souls. Tired of having to show up to Council meetings to express her opinions, she frantically tried to create an Art that would allow her to express her thoughts clearly, without having a messenger muddle them. It is rumored that she was orignally trying it reads: create a sort of Dream automaton, one which would recite the message perfectly. However, the construct could not figure out how to use portals. Crushed, Ryssa decided to stick to simplicity (the only recorded time she actually did) and created the Codex as we it reads: know it. While the first codex is long gone, it supposedly contained this message, between the HC and OSM ambassadors... "Don't you think the Speaker has a huge nose?"

Join Party

Join Party

See the entry under "Birth Arts" Here

Locate Dreamer

Locate Dreamer

See the entry under "Birth arts" Here

Mind Blank

Mind Blank

Focus: Dreamsoul (Orbit 30)

Cost: 5 Dreamsoul

Evoke Time: 5 Pillars

Duration: 10 Minutes + 10 Minutes per plateau

Effect: Shields the targeted creature from being located with Locate Dreamer, Newly Awakened, Sense Datoken, or House Members.  People locating the shielded dreamer can only detect that they are dreaming, not their location.

History: Mind Blank was reportedly created by Dalis. Dalis had long been a first hand witness to the forgetfulness a pretty face can create on the members of the opposite gender though this effect is quite more predominant among men. Guilty as charged I'm afraid. After spending some time studying this effect sometimes rather enthusiastically she found that certain actions could enhance this forgetfulness. By combining these actions she could reproduce an effect much similar to the current version of Mind Blank we all know and use. Of course since most of these actions could not be repeated in public she had to find a different way. Dalis examined the very nature of our avatars and found that there is one portion of us, which is always active but when deactivated, does not cause any noticeable effect, save one. Naturally, as I'm sure you can guess, it prevents Location. There's been a fair amount of speculation about how exactly the Art works or where this portion of our avatar is... But not much holds water. So we are left with an Art that we know vaguely how it works but not it's deepest secrets. There's about three major schools of thought on it, though one is ridiculous and held only by the very newly awakened. The first school as I mentioned, states that the art "turns off" a portion of our Avatar namely the one that allows us to be located. The second states that Mind Blank erects a sort of protective shield around us that blocks the emanations from this particular portion of us. The last school, and keep in mind this is quite silly really, thinks that there is some sort of "flag" set by Mind Blank and when Locate Dreamer sends a "request" to some nonsensical Dream central... it will refuse to report their location. This disagrees with what we know of Locate Dreamer too, so it's widely rejected.

Alternate Histories: Prior to the great loss and even before the dreamstrike wars, during the uprise of the Entropy Coalition and the Overscanners, there was a little known group known as only "The Reclusives." These dreamers were a small group of some of the most intellectual dreamers there were. These dreamers considered themselves an elite group of dreamers who smarter and more intelligent than your average dreamers, and whose time was spent purely on intellectual pursuits. These dreamers were often sought by the dreamers who considered themselves as part of this group. Eventually, these dreamers became so sought after because of their exclusive nature, that they decided that they would bar membership. This did not deter the dreamers from accosting the Reclusives in an attempt to gain thier favour. The Reclusives used mindblank to hide themselves though. The original intent of Mindblank was to wipe the memories of dreamers in order to allow the reclusives to not only hide, but to maintain their annonimity when confronted by dreamers who did not know of thier exsistance. This art however was changed when during an experimentation, one of the gatekeepers of the reclusives decided to evoke the art on himself. The effect was that it deleted a portion of his knowledge of the art. When the gatekeeper tried to evoke it again, he found that he could not be located as his memory had fused with his surroundings. The dreamsoul his memory was captured in had basically become part of the plain he was dreaming on so that locate could never quite get a bead on where that dreamer currently was. Being amused with himself, he taught it to a dreamseer trying to con him into wiping out his own memory. This dreamseer, evoking the art on himself discovered that he could hide anywhere in the dream provided he wasn't seen. This led to the use of the art of Mindblank as we know it.

Researched by OfF KiLTeR

Misdirection

Misdirection

Focus: Dreamsoul (Orbit 60)

Cost: 30 Dreamsoul

Evoke Time: 6 Pillars (Improves with plateaus)

Duration: Immediate

Effect: Causes everyone looking at the evoker to immediately spin 180 degrees.

History: 

The Dreamers had been called back to the New Dream to aid in rebuilding. Blagi Klyar was gladly helping the returned one get their dream legs back. Such an eager and promising group they were. He was an elderly man; a crazy mop of white hair gives way to blue eyes, friendly smile and a long white beard. White robes appear baggy on a thin frame that appears almost emaciated, though it supports immaculate posture. His hands are gnarled and knotted and he rubs them constantly as if he were in pain.


Leather sandals are upon his feet. A small chisel, which he touches frequently, hangs around his neck. He smells strongly of freshly cut timber. Working away one dream in his workshop he was contemplating the uses of push and how could he gain the attention of so many as the gathered around him. Several pieces of wood fell at once and all turned upside down. And it came to him he would create a mass push art that would draw the attention away from their main focus or fail to capture their attention.

They would be so surprised they would be ready to hear him out. So he fiddled with the dreamsoul and how it perceived the dreamers making it effect more than one. He chuckled to himself at their surprise when he got it to work. Within a week of their return he had a gift for them. One he was sure would cause a ruckus. The first ones he trained in this art were Thunderman, Kelos, and Star Scream. Tests run on Umbrics Threshway on the dreamers gathered there.

Nightmare Form

Nightmare Form

Focus: Dreamsoul (Orbit 40)

Cost: 10 Dreamsoul

Evoke Time: 5 Pillars

Duration: 1 minutes + 1 minutes per plateau

Damage: 1-4 damage with tail strike.

Effect: Turns the evoker into an emphant for the duration.  Emphant form restricts the dreamer to walking, and any attempt to use a talisman or evoke an art results in the form striking with its tail instead.

History: The DreamSoul art of Nightmare Form was created by an ancient member of the Entropy Coalition, the group responsible for the nightmares entry into the city. In their studies into the chaos outside the City Walls, they found a way for dreamers to act like a mare. However, they did not perfect the art, because while you are in Nightmare form, you cannot evoke any arts. The teacher who came up with the art died, before he could realize the problem with his art.

Alternate Histories: After the Great Loss, as the City was beginning to rebuild itself there came a time when more Elders began to show up, other than Kelrith and Artamor. Shade, Sabra, and Gyrethyn were the first of these to return to the City. They began to teach Dreamers, something that was needed as the Teachers of that time had no one to go to for their own plateaus.

It was not long after their return that Gyrethyn grew ill. His very soul had been tainted, he claimed, and he sought the aid of Dreamers in healing him. In a ceremony in Lower Basin of Stars, Kyane and Arianna were able to remove the taint from his soul, or so it was believed. This was done through a piece of his soul that had been removed, and when it was returned to him things seemed to go well for a time.

One night, a short time after he was healed, he was spending time genning and speaking to some Dreamers in Cairn of Sorrow. Suddenly without warning his features contorted as if in pain and then his figure did as well. Before anyone could even ask him if he was alright his avatar went through a horrifying transformation. In the end the form that stood there was not that of a Dreamer, but of an Emphant. However, it moved with more intelligence and its attacks were more dangerous, akin to those of a Horron.

In the end he was collapsed and when Restore was offered his form was that of a Dreamer once again. He did not remember what had happened to him. This was the first known instance, since the Great Loss, of a Dreamer adopting the form of a mare for a limited time. It was not long after that some of the Elders could train Dreamers in an art known as Nightmare Form, though the attacks were different (those of an ordinary Emphant) the effect was very similar.

Researched by Valourin

Push

Push

Focus: Dreamsoul (Orbit 5)

Cost: 0 Dreamsoul

Evoke Time: 2 Pillars (Decreases with plateaus)

Duration: Immediate

Effect: Creates a single use blade like structure that is used immediately on completely of the evoke.  A creature struck by this construct is pushed a short distance, disrupting any evokes.  Increased plateaus push the struck target further.

History: The first known use of Push was long ago by a young DreamWright whose name was forgotten. Although he was young he was also very impatient, wanting the respect and authority he thought he deserved. He decided to challenge the Elder DreamWrights. One Elder DreamWright in particular laughed at him knowing that this young fool had nothing to back up his grandiose claims. He then challenged this Elder DreamWright personally. The Elder DreamWright angrily accepted the challenge and began evoking an art to humiliate this dreamer. However, before he could finish casting his art, the dreamer pushed the Elder to the ground, feet in the air and his concentration ruined. This not only humiliated the DreamWright, it infuriated him as well. The Elder stood up and began evoking one of his most powerful arts to destroy the dreamer, but as more powerful arts take longer to evoke, the dreamer again quickly pushed him and broke his concentration. This happened over and over again lasting nearly a half-hour. Finally the Elder decided to quit and left in disgust. After this dreamer got wide recognition for his efforts and was finally given the respect and authority he wanted. Now the Art of Push is used by almost every Dreamer.

Random

Random

See entry under "Birth Arts" Here

Recall

Recall

Focus: Dreamsoul (Orbit 25)

Cost: 1 Dreamsoul

Evoke Time: 1 Pillar (Decreasing with plateaus)

Duration: 20 Minutes + 20 Minutes per plateau

Effect: Sets and "Anchor" at the evoke location.  If the evoker is collapsed during the arts duration, they are transported back to that anchor point.  Note: Use caution when setting setting the Anchor on a different plane from where you are fighting, as recalling across planes can cause storms.

History: Recall was created in it's original form by Dublin. Dublin was widely renown for one thing, which were his terrible memory troubles. He could remember the tiniest of things, such as remembering to button his top tunic button up on the first Sunday of the month, when the wind would blow very briskly. However, he could never remember the important things, such as the names of the very few friends he had, how to evoke, or even whether an Earth Abyss Shield was better than a Teal Gold. Naturally, this made him quite a source of amusement, so he finally had enough one day and decided to put a stop to it. He made a resolution (and just so happened to remember it), and he was seen from that day on carrying a small notebook around with hi. Every time he heard a notable fact or was explained something he wrote it down carefully and recorded it. This went on for a fair amount of time (recording and remembering) until he realized that he could not continue this forever. So it was at that time that he first evoked the art of Recall in one of his private rooms where the majority of his notebooks were stored. Naturally, this art didn't have much use to the other Dreamers as they did not have the many problems poor Dublin did, that is they didn't need it until the coming of the Sanctuaries. One of the junior DreamWrights approached Dublin and asked him to teach this art. This DreamWright then made a modification to the art, so that it wouldn't actually recall "memories", per se. It would recall a certain place, where it was first evoked, and also the form that we were in when we first evoke it. It then monitors us, to see if we ever change from this form. If our form does change (being collapsed), it immediately brings us back to that place so that we can "remember" our avatars, cohesive once again. So naturally there became great use for this, as it was also the great deterrent against the deadly art of DreamStrike. And to this day it is a highly sought after art.

Alternate Histories: The art of Recall was developed by a great Gatekeeper by the name of Renrut Nek. He had heard rumors of dreamers getting ward trapped and either forced to wake as a soulsphere, or wait for the wards to drop and chance being dreamstruck in the process. Renrut pondered this and tried something, he took the knowledge of the art of Know and mingled it with the art of Return, he then set a spot by evoking the art, and ventured out to find battle, he came across a shamblix protecting its lair, he had purposly left himself vulnerable by not using the art Free Action. He was immediatly collapsed. In the blink of an eye, he found himself back in his study safe and sound, and that is how the art of Recall came to be.

Researched by Ballaster

Sense Dreamers

Sense Dreamers

See entry under "Birth Arts" Here

Show Talisman

Show Talisman

See Entry under "Birth Arts" Here

Soul Evoke

Soul Evoke

Focus: Dreamsoul (Orbit 15)

Cost: 1 Permanent dreamsoul (Decreases with Plateaus)

Evoke Time: 5 Pillars

Duration: 1 Minute + 1 Minute per plateau? (Unconfirmed)

Effect: Only usable while the evoker is a Soul Sphere.  Allows the evoker to evoke other arts for the duration.  Have to have the elemental energy available to evoke the art, this prevents most Dreamsoul Arts from being evoked.  Can be Abjured. 

History: Soul Evoke is a odd art in which it wasn't created by one dreamer, but by 2 dreamers to be correct. Not to mention they were enemies and hated each other. When the DreamStrike Offensive started, many dreamers fell. So then Dementia 1st Ruler of DoL and K'ess 1st Ruler of HC got together in a secret meeting. The worked on a art that would allow then to spoil the plans of the Masters. They had Restore but wanted something else. They wanted something Offensive that would surprise their foe. They began to formulate an art that would allow access to the energies needed to evoke an art without an avatar to shape them. It was then that they created Soul Evoke and were very happy to use it on their enemies.

Soul Shield

Soul Shield

Focus: Dreamsoul (Orbit 40)

Cost: 20 Dreamsoul

Evoke Time: 6 Pillars (Decreases with Plateaus)

Duration: 2 Minutes + 2 Minutes per Plateau

Effect: Creates a shield around the dreamer that protects them from Chaos.  Currently only blocks Mind Blank.History: Barachus slept safely inside his personal cocoon. Suddenly the trembling brought him to consciousness and he soon fell to the ground. Free to walk around for the first time in ages, he began to seek out the cause for disturbance and discovered Valerius. Valerius had been testing an ancient art in hopes to bring it back to life. This art so powerful, it had shaken the walls on Evernight Plateau so greatly that an ancient sleeping OverScanner was awakened.  Now understanding more of how he came to be back in the City of Underlight, Barachus began to wander the City. He soon found his way to Threshold Pits where he ran into an old acquaintance. Met by surprise and shock by the Ancient member of the Entropy Coalition the OverScanner quickly brought all in the room up to speed on how he had survived. It was at this time that 'Wyrmgrim, of the Coalition, offered the assistance of his Sacred Band. Barachus gladly accepted any and all help he could receive for he knew the City was in danger of having the same catastrophe occur that made him form his own Cocoon and save his soul. The Sacred Band gathered with Barachus at a meeting in the Unknown Library and learned more in detail of the dreaded flux of chaos that had destroyed the City during the Great Loss. They learned more of how Barachus formed his Cocoon and how he desired to take this knowledge and create a new art that could save every dreamer from the Chaos that is to come. The members of the Sacred Band were a mere five at the beginning, guardDog, Jolly, Folko, Purple Lace, and Intrigue. A full house of capabilities, three DreamSeers and two Gatekeepers or three ladies and two gentlemen, no matter how you sliced it. On this fated night in the Unknown, however, Chaos prevailed and removed the two gents from the equation, leaving the ladies to work and listen to the ancient OverScanner.   Following the meeting the Band gathered again. Studies were underway. Debates occurred and finally a theory arouse. Their quest to assist Barachus and have a full report back to the Pinnacle, 'Wyrmgrim, on the sixth day was done. Excitement filled the Master Hall of Threshold Pits as the Sacred Band and other dreamers gathered. All were awaiting the arrival of 'Wyrmgrim and Barachus. 'Wyrmgrim showed as scheduled to lead his Band. It was soon decided with the urgency of creating the new art that the testing would begin, with or without Barachus. Chaos had prevailed once again and had held the OverScanner at bay. Caring for his entire Band equally, Wyrmgrim decided each should draw lots to see who would stand the trial of the formation of the new art around them.  Every member of the Sacred Band drew lots. More had been added beyond the original five and they drew as well. Destiny pointed to Jolly, a simple Gatekeeper who would give her soul easily to save others. But, had any other of the Sacred Band won the lot, she knows they too would easily give themselves to save others. Thus being the special bond that holds the Sacred Band together. They are not one alone but one in spirit. Every one in the Master Hall took their cue from 'Wyrmgrim when he began his pulling of lucidity and aiming it towards the Gatekeeper. Jolly was doused with many layers of protective arts. Her pack full of good quality shields and dream soul elemens. The fire grew very hot as it encased her form. An unexpected scream escaped her lips then was quickly covered by embarrassment. The next wave of searing pain caused her to bite through her lip to try to save herself from screaming, but the pain so great it escaped into the hall. Havoc erupted quickly. The walls began to shake and the experiment was invaded by two dark mares, Tzayak and Hatch'kor. All the dreamers were attacked. Many left a mere soul sphere trying to warn the others to watch their backs. guardDog took down Hatch'kor and had Tzayak to near dissolution. Chak fire was prevalent. 'Wyrmgrim held his concentration and continued to direct his powers of lucidity upon the Gatekeeper, but suddenly was collapsed. Jolly's sensation of pain subsided as the adrenaline overcame her and she was instinctively using her skill in switching to fresh shields and healing herself with dream soul elemens the entire time of the Dark Mare attack and the lucidity guided by 'Wyrmgrim as well as the added danger of friendly fire. She found herself assisting guardDog in defeating Tzayak. The Dark Mares defeated and many of the dreamers now restored, 'Wyrmgrim checked the progress of the interrupted experiment. The creation of Soul Shield had failed. Time to conduct normal business with dignity was the new order. This experiment over but not forgotten brought the Sacred Band together on the next Sixth Day. All were pleasantly surprised by the entrance of Barachus into the Master Hall. Time to try again. Quietly, Barachus quizzed Jolly on how 'Wyrmgrim had proceeded during the last attempt. He then made some changes in the formulation of Soul Shield and told 'Wyrmgrim it was time to try again. Standing ready for the worst, the Dreamers concentrated on Barachus and 'Wyrmgrim. Doing all they could to assist as well as protect. The last remaining member of the Entropy Coalition felt the sting of Chaos approaching and raised his ring hand, fist clenched, in a gesture of defiance. Then he turned to the Barachus and said, "Now, OverScanner...we will see...how durable ...you are..." Soon 'Wyrmgrim's form glimmered red from head to foot. From the sores and scars on his old face sprouted spring shoots of fire, spreading rapidly until he became a seemingly column of fire. The intense concentration this feat took on 'Wyrmgrim was evident for he quickly rasped, "Whatever you will do... do it soon." Barachus replied, "If I fail...it is probably not possible..." The OverScanner closed his eyes to increase his concentration. 'Wyrmgrim opened his mouth and sent a torrent of energy springs forth to engulf Barachus from head to foot. Guided by his determination Barachus created a mist of pinkish DreamSoul springs around himself, mixing it with the fire, stopping it from touching him. Then a peculiar stench filled the air. It's pungent reek of old corruption tore at the eyes and throats of all with vile vigor. 'Wyrmgrim increased his concentration and his fires burned hotter yet, its violence threatening to undo the stones about him. Barachus trembled and contorted his face as the strain was evident while he forced more power into the growing shell. Tendrils of darkness seeped from the stone ceiling, twisting and writhing, seeming almost to coalesce into horned horrors before they changed again. Then they sought out the OverScanner. A low rumble was heard and the ground began to lightly shake, the force increasing as the sound grew louder. Barachus wiped his brow reflexively and tried his best to hold his concentration and keep his balance at the same time. The colors of the wall bled and ran together as the sickening sense of vertigo surrounded all present. One could notice that around Barachus a golden shell fought the attack. The stone paving bucked and withered, accompanied by an ear splitting cacophony of tortured rock. The great 'Wyrmgrim was pulled from the City. Barachus swayed as the mist of the shield seemed to wax and wane. The walls of the Master Hall split open. Jolly noticed the seam go from solid to abyss as Talesskar entered and began to fire upon Barachus, giving him dose after dose of pure chaos. guardDog was on Talesskar in the blinking of an eye. Talesskar tried to break the room’s concentration on Barachus by deafening all and firing upon them as well. guardDog hunted Talesskar from the Master Hall while the other Gatekeepers, jolly and Lord Omnipotus ran outside to secure the Master Hall with Wards. Hoping to keep the disruption to a minimum so Barachus could complete his work. Back inside the Master Hall all are once again able to concentrate on the OverScanner. Chaos eases. guardDog has defeated Talesskar. 'Wyrmgrim is loosed from chaos and reenters the Master Hall himself. The chaos surged with the collapse of the Dark Mare while the shield flared with it but then the OverScanner crumpled to the floor. Barachus lay unmoving. Intrigue knelt beside him while Meylia assisted by cradling his head. 'Wyrmgrim studied the OverScanner coolly while many in the crowd wondered if he was still alive. 'Wyrmgrim notices the slow unsteady rise of Barachus' chest and says, "He should be a smear on the floor..." Just then Barachus coughed softly and his eyelids began to flutter. Intrigue assures all that the OverScanner will be fine. guardDog questioned 'Wyrmgrim why he believed Barachus should be a smear on the floor. And 'Wyrmgrim replies about the strong force that struck the Master Hall. With that mentioned, the room began to regain its old form as the Chaos receded. The floor began to settle back and the colors redefining themselves. Barachus then opened his eyes. Intrigue's warmth had fused to Barachus and aided him to consciousness. 'Wyrmgrim states that he believes the Soul Shield must have been formed. Slowly, in response, Barachus coughed and sat up. He then closed his eyes and began to evoke. Barachus then told all present, "Yes, I think it is done." Smiles crossed the faces of those present. Fear lifted from many hearts. Concern and worry creases left many brows. But suddenly, jolly notices a rip yet left in the wall near the North Meeting Room and says it aloud. 'Wyrmgrim's ring hand flickered with ruby fire...the seam healed itself. A few days later Intrigue and Purple Lace were attending the meeting of the FreeSpirits and were pleasantly surprised by the arrival of Barachus. Without warning, each had the SoulShield evoked upon them. Shock was quickly overcome by curiosity as the two DreamSeers quickly began extensive experimentation with the effects of the Art. Adjourning to the bottom of the bloody Lake of Tears, the ladies evoked all of their arts upon themselves and each other. Both were quite astonished to find that the Art of Mind Blank was rendered useless while wearing the SoulShield. Using Mind Blank first could avert this, then having the SoulShield layered afterwards. After some modifications by Barachus, this snag had been corrected and proven to work during later testing in the Chasm.

~ The Sacred Band: guardDog, Jolly, Folko, Intrigue, and Purple Lace

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